The music – done by Daedelus – works well and will dynamically shift to match the gameplay. Other elements are crude yet effective and each of the four stages stand apart from the others, with their own defining elements. The characters are solid colors and slaying your enemy leads to an explosion of color that paints the ground. The style of the game complements the simple premise and controls well. It also feels supremely balanced with no single ability being overused or overpowered. However, once you toss in ducking, rolling, jumping, disarming, throwing swords and hand to hand combat, there ends up being a good amount of strategy in how you attack your foe. You spawn with a sword and attacking your enemy is generally done by flicking up and down to change your sword height, then jabbing. The game’s simple concept is handled through similarly simple controls. ![]() Eventually, after you have pushed through three or four enemy screens you will win the match, which is oddly rewarded by your character being devoured by a large worm creature, the game’s titular Nidhogg. By killing your opponent you gain control and can work towards pushing him back into his own territory. On defense you really only have one goal: kill. Respawns are quick though, so when you do get by him it won’t take long for him to reappear in front of you again. This can mean killing him, evading him or perhaps just disarming him and running away. On offense you simply need to get by your enemy any way possible. This leads to a game where the tides can turn quickly and wildly at any moment. However, every kill will dictate who is on offense and defense. Whoever gets the first kill gets the green flag to push into the opponent’s territory. Two people enter an arena with the goal of getting past the other. This fun little game is all about fast reflexes, strategy, running away and getting eaten by giant worm creatures. ![]() Okay maybe not but either way developer Messhof is here to fill the void with Nidhogg. If there’s one thing competitive gaming has been sorely missing out on, it’s clearly been fencing.
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